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U4GM Where Battlefield 6 Update 1.1.3.5 Refines Combat

ZhangLiLi@iiak32484
4 Posts
#1 · 2026-01-17, 06:07
Quote from ZhangLiLi on 2026-01-17, 06:07

Waiting for Season 2 has felt like sitting in a lobby that never pops, so I'll take any real shake-up I can get. Update 1.1.3.5 lands on January 20, 2026, and it reads like a "let's fix the fights first" patch rather than a flashy content wave. If you've been grinding matches, you've probably already started looking for ways to keep things fresh, even messing around in a Battlefield 6 Bot Lobby when the regular rotation gets stale. Either way, this update is aimed straight at the stuff that's been making firefights feel messy and inconsistent.

Air Combat Gets Slower

Pilots aren't gonna love this, but jet cannons are taking a real hit. The big change is cannon damage versus other air vehicles, and it's not subtle. You'll need about 40% more hits to finish a kill, which means those blink-and-you're-gone moments should ease up. In practice, you can't just tag someone with a quick burst and call it a day. You've gotta track, keep pressure, and actually win the chase. Dogfights should feel less like coin flips and more like the better pilot staying calm under heat.

Melee and Movement Finally Behave

On foot, the melee tweaks might be the quiet MVP. If you've ever sprinted in for a knife and had your momentum chopped up for no clear reason, you know how bad it's been. The patch focuses on those odd sprint interruptions so attacks feel intentional instead of randomly sticky. Same deal with heavier melee like the sledgehammer—less "why did my character stop." and more "okay, that was my timing." It won't make melee easy, but it should make it fair, and that's all most of us want.

UI Fixes and the Season 2 Wait

A bunch of little annoyances are getting cleaned up too: UI bugs where armor info disappears, reticles look off, and that whole ladder navigation headache. None of it is headline stuff, but you notice it every single match, especially when you're trying to make a quick decision mid-fight. The downside is the calendar: Season 2 is now set for February 17, 2026. Not fun. Still, if this patch stabilizes the feel of combat, the extra time might actually be worth it, and the devs are tossing in weekly challenges and bonus progression to keep Season 1 from totally going flat.

Keeping the Grind Worth It

I'm treating 1.1.3.5 like a bridge patch—something to make the day-to-day fights cleaner while we wait for the bigger drop. If you're the type who wants to stay competitive without burning out, it helps to have clear goals, better consistency, and a few reliable ways to progress. That's also where services like U4GM can fit in naturally, since some players use it to pick up game currency or items and keep their loadouts and progression moving when the season schedule slips.


Waiting for Season 2 has felt like sitting in a lobby that never pops, so I'll take any real shake-up I can get. Update 1.1.3.5 lands on January 20, 2026, and it reads like a "let's fix the fights first" patch rather than a flashy content wave. If you've been grinding matches, you've probably already started looking for ways to keep things fresh, even messing around in a Battlefield 6 Bot Lobby when the regular rotation gets stale. Either way, this update is aimed straight at the stuff that's been making firefights feel messy and inconsistent.

Air Combat Gets Slower

Pilots aren't gonna love this, but jet cannons are taking a real hit. The big change is cannon damage versus other air vehicles, and it's not subtle. You'll need about 40% more hits to finish a kill, which means those blink-and-you're-gone moments should ease up. In practice, you can't just tag someone with a quick burst and call it a day. You've gotta track, keep pressure, and actually win the chase. Dogfights should feel less like coin flips and more like the better pilot staying calm under heat.

Melee and Movement Finally Behave

On foot, the melee tweaks might be the quiet MVP. If you've ever sprinted in for a knife and had your momentum chopped up for no clear reason, you know how bad it's been. The patch focuses on those odd sprint interruptions so attacks feel intentional instead of randomly sticky. Same deal with heavier melee like the sledgehammer—less "why did my character stop." and more "okay, that was my timing." It won't make melee easy, but it should make it fair, and that's all most of us want.

UI Fixes and the Season 2 Wait

A bunch of little annoyances are getting cleaned up too: UI bugs where armor info disappears, reticles look off, and that whole ladder navigation headache. None of it is headline stuff, but you notice it every single match, especially when you're trying to make a quick decision mid-fight. The downside is the calendar: Season 2 is now set for February 17, 2026. Not fun. Still, if this patch stabilizes the feel of combat, the extra time might actually be worth it, and the devs are tossing in weekly challenges and bonus progression to keep Season 1 from totally going flat.

Keeping the Grind Worth It

I'm treating 1.1.3.5 like a bridge patch—something to make the day-to-day fights cleaner while we wait for the bigger drop. If you're the type who wants to stay competitive without burning out, it helps to have clear goals, better consistency, and a few reliable ways to progress. That's also where services like U4GM can fit in naturally, since some players use it to pick up game currency or items and keep their loadouts and progression moving when the season schedule slips.

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